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	<title>Starcraft 2 Fan Site &#038; Weblog</title>
	<link>http://www.starcraft2weblog.com</link>
	<description>All about Blizzard's Starcraft 2</description>
	<lastBuildDate>Tue, 29 Jul 2008 09:00:17 +0000</lastBuildDate>
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	<item>
		<title>Starcraft II Q &#038; A Batch 27</title>
		<description>How will the map pool for the ladder be handled? Only maps made by Blizzard or will there be opportunities for mapmakers to contribute? If so, how will new maps be selected/balanced and how often are you planning on updating the map pool? 

[Dustin Browder] The map pool for competitive ...</description>
		<link>http://www.starcraft2weblog.com/starcraft-ii-q-a-batch-27.page</link>
			</item>
	<item>
		<title>StarCraft II Q&#038;A - Batch 26</title>
		<description>Do Protoss warriors actually die? What is the blue flash when they die?
 
In the chaos of the battlefield, Protoss warriors fight with tremendous power and grace, but even so, they can be mortally wounded. Then the Protoss' foes often bear witness to a startling sight: the injured Protoss disappears ...</description>
		<link>http://www.starcraft2weblog.com/starcraft-ii-qa-batch-26.page</link>
			</item>
	<item>
		<title>StarCraft II Q&#038;A - Batch 25</title>
		<description>Does the Nomad have all the abilities an SCV has? (Of course it has its own abilities, but it would be interesting to know if you can at least temporarily replace lost SCVs with Nomads in a game.)

No, Nomads will not have the abilities of a SCV. The buildings a ...</description>
		<link>http://www.starcraft2weblog.com/starcraft-ii-qa-batch-25.page</link>
			</item>
	<item>
		<title>StarCraft II Q&#038;A - Batch 24</title>
		<description>Will there be a way for fan sites to parse replays uploaded to their website so they can pull information such as race, player names, map, etc.?

Exact details have not been finalized, but we do plan to create a much more robust way of being able to search and share ...</description>
		<link>http://www.starcraft2weblog.com/starcraft-ii-qa-batch-24.page</link>
			</item>
	<item>
		<title>StarCraft II Q&#038;A - Batch 23</title>
		<description>Will the Campaign have as many videos as the original Starcraft? (www.starcraft2.hu)

There will be several more in-game cutscenes, which are at a much higher quality than the original StarCraft pre-rendered movies. And while StarCraft II's single player will likely feature a few less pre-rendered movies, they will be much longer ...</description>
		<link>http://www.starcraft2weblog.com/starcraft-ii-qa-batch-23.page</link>
			</item>
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		<title>StarCraft II Q&#038;A - Batch 22: Map Maker Series</title>
		<description>Will you finally be able to mix and match terrain types instead of being stuck on jungle, twilight, etc?

[Dustin Browder] Yes terrain texture is mixable now. Also tilesets are also mixable. [Brett Wood] Essentially, you can define your own tileset in the editor, something that wasnt really supported even in ...</description>
		<link>http://www.starcraft2weblog.com/starcraft-ii-qa-batch-22-map-maker-series.page</link>
			</item>
	<item>
		<title>Starcraft II Q &#038; A Batch 21</title>
		<description>Do you have any plan to put the auto-casting ability into StarCraft II units, just like in Warcraft III?

At the moment, Medics are the only units that we have deemed fit to have an auto-cast ability. StarCraft II, compared to Warcraft III, has fewer abilities but are much more potent ...</description>
		<link>http://www.starcraft2weblog.com/starcraft-ii-q-a-batch-21.page</link>
			</item>
	<item>
		<title>Starcraft II Q &#038; A Batch 20</title>
		<description>Will it be possible to give more fluid and realistic movements to small aircraft with proper banking and turning rather than just abrupt sprite-style direction changes?

We are currently in the process of implementing banking animations for flying units, but playability always comes first. If the animations affect playability negatively, it ...</description>
		<link>http://www.starcraft2weblog.com/starcraft-ii-q-a-batch-20.page</link>
			</item>
	<item>
		<title>Starcraft II Q &#038; A Batch 19</title>
		<description>Will the Protoss be getting any mechanism for healing their units or repairing their buildings?

There are no plans to give the Protoss any healing abilities, especially since their shield regeneration rate when out of combat, is more than twice the rate of the original StarCraft. 

With the new physics engine, ...</description>
		<link>http://www.starcraft2weblog.com/starcraft-ii-q-a-batch-19.page</link>
			</item>
	<item>
		<title>Starcraft II Q &#038; A Batch 18: Map Maker Series 1</title>
		<description>Will doodad placement values increase? (ie, more than 25)

[Brett Wood] We expect the doodad placement value will be on the same order as Warcraft III, which I believe was something like 10,000, so definitely way more than 25 

Will the number of available locations/triggers increase? The current limit on locations ...</description>
		<link>http://www.starcraft2weblog.com/starcraft-ii-q-a-batch-18-map-maker-series-1.page</link>
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