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StarCraft II Q&A - Batch 22: Map Maker Series

Will you finally be able to mix and match terrain types instead of being stuck on jungle, twilight, etc?

[Dustin Browder] Yes terrain texture is mixable now. Also tilesets are also mixable. [Brett Wood] Essentially, you can define your own tileset in the editor, something that wasnt really supported even in Warcraft III.

Will the new StarCraft II Map Editor support text coloring, unit coloring, player “12” (i.e. neutral player) units?

[Dustin Browder] Yes, all of these features will be supported.

Will maps be larger than 256×256?

[Brett Wood] The maximum map size will still be 256×256, and we have no plans to increase that.

Will the new map editor support locking maps? People hate losing credit for a map.

[Dustin Browder] Yes, we are planning to support this feature. We hope that this feature will give the modding community more incentive to create their own original maps.

Will the new map editor support “square” terrain building as well?

[Dustin Browder] Yes. In the editor, users can adjust the footprint of buildings to whatever shape and size they like.

Monday, January 28, 2008


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